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Old Dec 01, 2006, 12:06 PM // 12:06   #101
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/signed

day/night cycle is great idea but it should not base on real time, maybe something like 1 hour (real time) = GW 1 d/n cycle

I highly doubt d/n cycle will ever add to Guild Wars, in order to make this change that mean Anet have to add more content from every map in the game including current chapters that has been released. They are not going to make such huge change to the entire world of Guild Wars for nothing unless it is a new feature like Hero in Nightfall that they throw into the new chapter of Guild Wars which will attract more GW fans to purchase the expansion pack. Also it wouldn't make sense at all if d/n cycle only apply in the new chapters of Guild Wars but not in Prophecies, Factions, and Nightfall.
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Old Dec 01, 2006, 12:12 PM // 12:12   #102
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I'd be preeeeetty pi^^ed if i was constantly under night.

Edit:
expanding on that, even if Servers have their own time, some servers have people from other countries, and countries frequently also have their own time zones, be it small or large difference.
I, for example, am Australian and using USA's server, i dont want to be under their night sky all the time >_<
/not signed

Last edited by Aegeroth; Dec 01, 2006 at 12:14 PM // 12:14..
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Old Dec 01, 2006, 09:20 PM // 21:20   #103
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/signed, for just a day/night cycle, anyway. Time specific mobs would be a hassle; finding time to play is hard enough as it is already for me, much less with time constraints on certain aspects of the game.
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Old Dec 03, 2006, 12:27 PM // 12:27   #104
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cant you guys see? its so simple for a day and night cycle it doesent have to be real time cycle, it can be a made up guild wars time cycle.

so because elona is just a suthorn part of tyria then this means they wil have the same time cycle. but because cantha is far to the south when it is day time in cantha it is night time in tyria/elona and ofcourse this method works vice versa.

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Old Dec 19, 2006, 07:10 PM // 19:10   #105
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/signed

This would be great for chapter 4. I'd want it to be Guild Wars cycle though, since real-life cycle wouldn't be as fun and wouldn't let players experience the full day if they only play during a certain point of the real day.
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Old Dec 19, 2006, 11:04 PM // 23:04   #106
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I think a riot will occur if they dont start this. NOW.
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Old Dec 19, 2006, 11:55 PM // 23:55   #107
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/not signed

One of the things I like about Guild Wars is how the weather never changes for any given place. I hated night cycles in other games because they made it harder for me to see things. I like what's kicking my butt to be very well lit.
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Old Dec 20, 2006, 01:04 AM // 01:04   #108
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/notsigned

Would be cool and all, but definately not a necessity.

Edited by Faer: Every time a person denies an idea it's chance because they think something else should be added first, a forum moderator lays waste to a small village in Russia.
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Old Dec 20, 2006, 03:15 AM // 03:15   #109
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Day/Night cyles do nothing but annoy people.

You may think that you really want them, but once they're introduced you will either:
  • Not even notice them
  • Hate them because you can never see anything at night
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Old Dec 20, 2006, 10:28 AM // 10:28   #110
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Legend of zelda ocarina of time.
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Old Dec 20, 2006, 10:38 AM // 10:38   #111
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When I played World of Warcraft (spit) I ended up playing in the dark most of the time and it did my head in. Would be happier if it was a false sense of time and day/night passed in a few hours instead of realtime.

/partially signed
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Old Dec 20, 2006, 12:25 PM // 12:25   #112
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I would be happy with a clock somewhere on the screen, a clock that i can set for myself, but this day/night cicle sounds interesting too
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Old Dec 20, 2006, 02:45 PM // 14:45   #113
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Will /sign again since my first post was deleted for some reason .

I think that adding this feature would refresh the areas in the first and second campaigns . I think the desert sky in and around the Arid Sea would look awesome , especially with a full moon

I also think the International Districts could use GMT so everyone using it would be on the same page.
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Old Dec 20, 2006, 02:53 PM // 14:53   #114
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I think a day/ night cycle would be cool but it would also be of great point of disagreement as to what time the changes should be and would cause Anet great problems with coding the Shadows and terrain maps since Gw is vertically challenged and if u notice 99% of the world ur shadow goes to the edge of a cliff but u cant because anet has coded the landscape to only cope with those specific shadows.
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Old Dec 20, 2006, 06:18 PM // 18:18   #115
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/signed

I've always thought a night cycle would be cool, but the other suggestions the OP mentioned would make the game even better! A smaller aggro bubble, different creatures or even sleeping creatures would be wild. I'd play at night just for the unique fun it would add to the game.
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Old Dec 20, 2006, 07:23 PM // 19:23   #116
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/signed

It would be fun to play at different times of day, but i don't think anet will implement day cycle cause i think this sort of idea should have been brought up in the first stages of development of GW.
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Old Jan 17, 2007, 03:51 PM // 15:51   #117
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Day/night cycles will be nice add-on to the game. It should be game timed though.

/signed
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Old Jan 26, 2007, 06:35 PM // 18:35   #118
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Default If only in towns and outposts, it would be awesome

/signed

It makes things more realistic.

I came to GW from WOW and miss this. I liked seeing the sunset/sunrise in WOW and chatting with friends in the capitals during the night, but I didn't like fighting in the dark. It was so gloomy and dismal. I had chars in servers with time zones 12 hours off so that a char could fight in the daylight while I was fighting sleep at night.

Perhaps this could be implimented only in the towns and outpost districts, and instead of American and International, the districts could be divided into the time zones in which most players are located. Then everybody would magically jump into the daylight when they go to fight.
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Old Jan 26, 2007, 07:29 PM // 19:29   #119
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Yeah! Yeah!! /signed it's very cool, i bored when is see somewhere night somewhere day... and that's too horroristic i like paradise beach girls etc. ^^
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Old Jan 26, 2007, 07:56 PM // 19:56   #120
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Just why should we have a day/night cycle? GW has flat earth and no rotating sun. The sun doesn't shine on some part of the world. Cmon..this is a fantasy world, not the real Earth. It doesn't need to have everything the Earth has.
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